Secrets of the new Star Wars game

When it comes to video games and licenses for big movies, no feel franchise “Star Wars“.
George Lucas has many names Jedi Arena for the Atari 2600 in “Star Wars Galaxies and spin-offs, such as Lego Star Wars.
However, the latest first-person shooter LucasArts, which goes on sale in Britain and Europe on Friday, 19 September, is a little different.
Land Force Unleashed is fairly standard, that the “Star Wars“.
Set between Episodes III and IV, you play Darth Vader in the journeyman on secret missions for the last of the Jedi “.
However, von technology for the group Unleashed, the most interesting, what about the title.
Created by a former biologist at the University of Oxford, which promises to change the way games are at the same time, and played in the future.
Animal studies
Almost all video and computer games ever produced was based on traditional, cartoon-style animation.
If the game character shot in the leg, for example, game console or cans of regular pre-programmed into memory.
But this kind of animation has its disadvantages, so Torsten Reil, one of the founders of natural movement, Oxford companies for new technologies in the Force Unleashed.
“There can never be truly interactive. You can never see something that does not support the designer of the game,” he said.
Torsten pretknulis to another method, where he studied at the Department of Zoology at the University of Oxford in the 1990′s.
He said: “We try to simulate the animals and learn computer model to make realistic. We started with artificial evolution and genetic algorithms to the numbers on the move.
“It started in biology research. But then we realized when we run it in real time on the console game to a whole new way to create interactive characters.”
Procedural animation
So what makes the technology a natural movement to do?
Instead, the pre-drawn animation, which is regarded as the world’s giants of biology and physics.
The complex mathematics are used to simulate the body and muscles in a set of characters.
This means that they can react with certain intelligence and consciousness.
If your computer is under the control of a character shot in the leg, and could be a serious attempt to Felsnase. Or fall and copy your pain in the leg while drawing his gun to shoot again.
Recent activity does not depend on the previously drawn normal built designer, but a series of chance and environmental factors in the game.
“You can think of each character as a living being,” said Torsten Reil. “It makes sense when it is and what is happening. He has a sense of pain and may try to protect themselves, that it would not hurt.”
For fans of “Star Wars (so, Xbox 360 and PS3 owners) means that you can use its strengths to bring storm troopers and Jedi throw across the room.
They could really fight and try to get solid objects, or yes, to save themselves.
Each time the game is played by the storm troopers will react in another way.
In the real world of
Natural motion engine, euphoria, was the first time in the Grand Theft Auto IV for a living main character in the game.
Now the company is working on its own American football game, back breaker, which uses technology to communicate with the living.
Other games are in the planning stage and is expected to be announced shortly.
Torsten Reil News Beat said: “Millions of people who a few years ago, will be a super computer named in his room before.
“What we are doing is to use this power on the television.
“This technology is an important driving force in games and animation.
“Even after a short time we will be virtual environments that are not from the real world, and as surprising.
“This is a terrible idea in the way, but this is where we are going in the next few years.”
source : http://news.bbc.co.uk/newsbeat/hi/technology/newsid_7624000/7624618.stm

